Ah sweet, I didn’t know you could do that! Thanks.
I’ll just gives structs a try.
And I just don’t feel like it’s a very good way of dealing with an inventory(having each item spawned).
EDIT: Alright, so I’m trying to do the same thing with structs now, though I have no idea how to cast structs.
For example, I want to do this:
FItemWeapon weapon = Cast<FItemWeapon>(item);
where item is of type FItemBase.
How do I do this?
Also, how do I check if a struct is null? I tried these:
if (item)
if (item == NULL)
if (item == nullptr)
but they all give errors.