I highly suggest adding ability to delete a LOD from a mesh. I imported a couple of lods, expecting this to be a problem free experience. lods imported sideways, which I consider a bug, not user error. On top of this, I have this mesh linked to blueprints. So, without ability to remove a LOD easily, I have to import a brand new mesh and go in and **** with my blueprints
I think ability to remove LODs and also, bug concerning lods importing sideways should be top priority right now.
Thanks,