Yes, it should work for any Actor blueprint. If you have an actor blueprint with a Skeletal Mesh Component you need to reference, you’d just call the Skeletal Mesh Component in your blueprint and use the same node setup. Didn’t mean to sound like this was exclusive to Character/Pawn, those were just the first to come to mind for examples.
If you have a specific setup you’re having trouble with, post a screenshot of your Eventgraph and we’ll be glad to help guide you in the right direction.
Cheers,
-Steve