hi. .
I want to make that snowman is growing ,when i press G key in other Actor Blueprint. only works in actor BP,no character or no pawn.
Thus i made that cast to animation blueprint’s bool value from Actor BP. but it doesn’t works
How can i manage bool value in animation Blueprint? i have nothing to do with from Actor BP to Anim BP / from Anim BP to Actor BP.
thx for read my thread and if you have solution of this,I really wish and appriciate to attach with blueprint pictures. thx!

