How do i reference a variable or specific component just from the HitActor of a breakhit?

Hmmm.
If i were to use the GunMasterActor method, i would then have to set up if statements for every gun though, right? (IE check if gun is MPX, get MPX stats. If not that, then check if its an MP7, if not check if its… etc etc etc.) And id have to somehow identify that gun, and i dont know if i can get the BP of the gun by hitactor.

What is the desired outcome here is that i can basically just say “take the hit actor and grab the variable with this name”, seeing as every gun would follow a standardised set of names for its individual stats. Is there any way to search for a variable in a hit actor and then reference that variable if it is found?

Are custom item classes possible? Because if not, i dont know that i can specify my guns muzzle unless i was to make it some other random class. Id perfer that both the gun model and the muzzle just be 2 static meshes, though.

Still useful info, though. If this does not work out i will try that. Thank you for responding.