Never came thus far. Quit using UMovieSceneCapture cause of the performance impact and useless export format.
Hi Wilson_wang, have you solve this “not working after packaging” problem?
I am also seeking answers.
can you share some other code for me? thank you
Hey bro ,have you conquered this problem? I ve met the same difficulty with you
In this case create the video on disk and load it in
game. Loading it in should not be the problem.
Edit: Well, maybe it is, as is with textures. You can try creating the movie asset at runtime. This definitly needs C++. If you have the asset, plug it into a media player. Not sure though if this works in a packaged game as I don’t know what happens during cooking phase when packaging.
Just use Runtime Video Recorder → cross platform plugin for video+audio recording. You can record camera/render target/viewport easily:
https://www.fab.com/listings/b51f5253-d2c0-4281-bacf-5d84292dd1ee