How do I properly import objects with animations?

There is no bones. Any self respecting animator knows the world of animation doesn’t revolve around bones, IK and character rigging. Yet it is the impression I got when researching how to animate and import things with animation, using Unreal Engine. What I have figured out on my own and from a hint after weeks of searching the internet, is that I had to create a empty in blender, and make it a parent of all the animated objects. I had to pretend the whole ■■■■■■■ thing was in fact a character rig. Then instead of doing a normal import, I had to import specifically into a level (doesn’t matter which), which gives me a totally different UI of options to work with. I treated the meshes as a skeleton mesh and I finally was able to import it, and made it work.

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