How do I properly import objects with animations?

For Unreal, it’s important that you have all your bones in a single hierarchy. Basically, you want to have all your bones parented to a single root. Thats first, if its not working after that… check an earlier post of mine.

Blender to UE4 Import Error: "Imported bone transform is different from original..." - #15 by dblzeero

1 Like