How do I possess an actor in multiplayer?

Thank you for your quick response !

So, I modified my blueprint-script and made my event “OwningClientEventPossess” run on the server, but it still doesn’t work :confused:

If you know how to fix this can you maybe show me please ? I’m a noobi beginner… xD

Oh you’re a frenchman too ? That’s cool ! :stuck_out_tongue: