Here is a picture of what my current folder my packaged project is in now. Surprisingly I am able to include both the 32-bit and the 64-bit in the same folder. I tested this by sending it over dropbox to another PC and the process worked, the other computer was able to run the UE4 game.Besides the experimental method of including both 32,64-bit files in the same folder, is this how a finished UE4 project should be given out and ran through a client/end user?
Also another friend I sent my file to got a separate error.
Error
The following component(s) are required to run this program:
Microsoft Visual C++ 2015 Runtime
DirectX Runtime
I thought that by me checking the box “Include Prerequisites” in the Project - Packaging section was supposed to include these? Should I just have my friend go out and individually get the two components or am I doing something wrong through packaging?