If you’re trying to animate a primitive type like a float, you can use Repeaters or your construction script.
- In the BP you’re trying to animate, expose the float variable to Cinematics, and then key the value in the Sequencer, as you do with any other value.
- In that BP’s construction script, handle whatever happens with that value.
- Lastly, tell the sequencer to evaluate construction scripts every frame, to make sure the change is actually evaluated by the BP.
Alternatively, you can use an Event Repeater track to call any function on the BP every frame. Then, that function would handle the value change, instead of the construction script. This has the added benefit that you don’t call every construction script of every actor in the sequence at every frame.