How do i move an actor in the behavior tree if the actor is not a pawn?

To use AI directly you need to have at least a pawn class. Pawns can have AI controllers assigned and run behavior trees.

You could also just calculate the paths via an AI actor (saves to a vector array) and use the result to move actors via transform lerp.

But if you want blackboards and BT’s on a per actor basis then I’m afraid you need to switch to pawns or roll your own tech to overwatch actors.

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