This is my first time working with World Origin Rebasing. I simply have it turned on in the World Settings. This updates the world origin based on the player’s position, but only seems to do this succesfully for the X and Y axes. Whenever I move more than 10km up or down from Z=0, the simulation crashes. Should I be manually setting the world origin location for the player pawn as well? If so, wouldn’t that kind of defeat the purpose of the World Origin Rebasing feature built into the engine?