Also, doesn’t the cameramanager that PlayerControllers have, have a SetViewTargetWithBlend node that you can set how long it takes to move from one actor to the other? Depending on your situation that might be the fastest easiest way.
Also, doesn’t the cameramanager that PlayerControllers have, have a SetViewTargetWithBlend node that you can set how long it takes to move from one actor to the other? Depending on your situation that might be the fastest easiest way.