how do i manipulate the camera path (drawn by UE the dark green one as a result of autokeyframing) i want to sculpt the motion path with bezier handles of keyframes (similar to you can do in after effects spatial animation)…also i would like to have the temporal animation / easing remain independent to the motionpath sculpting.
I asked chatGPT it said its there … the bezier handles for each keyframes should appear once i click the path, only iy doesnt clicking a keyframe only moves the camera (in my case) to that keyframe in the viewport.
please help!