Those were the error messages I got, the full thing is:
Setting up Unreal Engine project files…
Setting up bundled DotNet SDK
/Users/Shared/Epic Games/UE_5.4/Engine/Build/BatchFiles/Mac/…/…/…/Binaries/ThirdParty/DotNet/6.0.302/mac-arm64
Log file: /Users/username/Library/Application Support/Epic/UnrealBuildTool/Log_GPF.txt
Project file formats specified via the command line will be ignored when generating
project files from the editor and other engine tools.Consider setting your desired IDE from the editor preferences window, or modify your
BuildConfiguration.xml file with:
<?xml version="1.0" encoding="utf-8" ?>
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
<ProjectFileGenerator>
<Format>Rider</Format>
</ProjectFileGenerator>
</Configuration>
Some Platforms were skipped due to invalid SDK setup: Mac, IOS, Android.
See the log file for detailed informationGenerating Rider project files:
Writing project files…
Platform Mac is not a valid platform to build. Check that the SDK is installed properly
Platform will be ignored in project file generation
Platform IOS is not a valid platform to build. Check that the SDK is installed properly
Platform will be ignored in project file generation
Platform Android is not a valid platform to build. Check that the SDK is installed properly
Platform will be ignored in project file generation
Writing project files… 100%
Total execution time: 1.65 seconds