I am working on a mobile/phone game. It is a marble game. When the player gets the marble to drop into the correct hole I want the screen to flip in a certain direction. The marble is rolling on a map or plain with holes and hazards. Directly above the map is a different map. The point is to get the marble to drop to the next map or level. I am sure this is a blueprint issue but I am not that strong in blueprints. Any help would be appreciated. If you can guide me in the right direction I would appreciate it.
I made a version of this in Unity with some help from a programmer. Here is a link to show the game play I am talking about.
the built in gravity in ue4 just goes up and down so assuming your game will have you fall sideways at some point you would just set the gravity to 0 then in the blueprint of the ball add a force continuously in whatever the current down direction is. you would also rotate the camera rather than the map probably. you could turn simulate physics off and on when you rotate or increase the friction or neither, whatever feels better.