Thanks for replying. I could be wrong but I watched the whole video and it seems like a lot of the content is very specific to 3D games and not 2D, which is what I’m working on. I’m less focused on melee combat at the moment. I just want my character to run for half a second in the direction he is facing when a button is pressed.
I’ve made some progress since I posted this question. This is the blueprint set up i have currently
So here, when I press the X key on the keyboard, the character suddenly boosts forward (which is the desired result) However, they only go into the run animation after the velocity has ended. So he slides forward in his walk animation and then enters his run animation once hes stopped sliding forward…