How do I make Images assigned to UI Widgets default to their original size?

Yeah, this does not seem OK at all. I never even think about it because it has always worked for me - UE4.

If you don’t mind:

  • if you now stretch the image manually in the canvas, will it appear blurry as if it actually was 32x32?!

  • if you flag the canvas slot as Size To Content, will it became a tiny 32x32 in the designer? It’s now 100x30 most likely.

  • does this affect all images, even the ones from the engine?

  • how is this for your own image:


I looked at the bug DB but I see no public issues related to this. It might as well has yet to be reported. There was some regression in UE5.