How do I make Images assigned to UI Widgets default to their original size?

So there’s nothing wrong with the image per se; it’s the way the slot utterly ignores resource size on assign. This behaviour would be fine when working with a UI material (since there’s no innate size, we must rely on default size). Quite a few things rely on image size, though :expressionless:

IMHO, this is a serious(ish), regressed bug unless UE5 has a magical hidden switch somewhere.

I already mentioned my image is 289x286.

I was merely thinking that importing messes things up somehow but that’s not the case.

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