How do I make an iOS game Mac (Designed for iPad) accept UI input on MacOs silicon. The mouse cursor shows up at first when I click the in game button , it disappears and nothing happens

I have tried the following settings and they didn’t work. I want the user to able to use the mouse like they do in the editor but on iOS game build , that runs on both macOS and iOS . How do I make it so that the mouse cursor is never hidden , buttons to work

bShowMouseCursor = true;
bEnableClickEvents = true;
bEnableMouseOverEvents = true;
bEnableTouchOverEvents = true;

FInputModeUIOnly InputMode;
SetInputMode(InputMode);
SetShowMouseCursor(true);
1 Like