How do I make a widget animation not start right when I jump into the game?

Man. I want you to think about your task and my answers. Or we will be stuck here forever.

  1. You didn’t save return value of create widget node to UIreference.

  2. Why do you still stop animation after you create widget? Save the reference and add to viewport here.

  3. Don’t you see that code in the level blueprint is excess now?

  4. I’m sure you want to learn something, not just get a ready to use code. Even if I literally gave you everything.