How do I make a spline local variable?

I figured it out.
It may be because I was doing all of the spline stuff in the blueprint of the actor, but creating a Spline through promotion did not work. The answer was to add a Spline Component and use that. Since the whole purpose of the spline was to find a location a certain distance away an a path, I also needed to add a Destroy Component Node to reduce the memory usage.