Unreal has Collision Channels to specify the behaviour of an actor when it collides (if you want it to collide) with another actor.
I suggest to study this article: Collision Filtering - Unreal Engine
Unreal has Collision Channels to specify the behaviour of an actor when it collides (if you want it to collide) with another actor.
I suggest to study this article: Collision Filtering - Unreal Engine