Unfortunately you CAN’T do that. Direct Event Binding only works between the fortnite creative devices. If you want to eg receive the spawn event from an npc_spawner that then triggers a function inside your verse device you’d have to do something like this and then connect the NPCSpawner to the “MyNPCSpawner” value
using { /Fortnite.com/Devices }
using { /UnrealEngine.com/Temporary/Diagnostics }
minimal_device := class(creative_device):
@editable MyNPCSpawner : npc_spawner_device = npc_spawner_device{}
OnBegin<override>()<suspends>:void=
MyNPCSpawner.SpawnedEvent.Subscribe(TestFunction)
TestFunction(Agent:agent):void=
Print("AN NPC WAS SPAWNED")
TestFunctionCall<public>() : void =
Print("TestFunctionCall method called")