How do I make a blueprint object move away from another object?

The most basic implementation would look something like this:

Image from Gyazo

You can see them getting stuck if blocked by something else, you did not include any details so not sure if this is a desired behaviour for you case.

You can, of course, implement this in the character and have it push objects away from itself instead.

For a physics based approach, it’d be enough to give them an impulse in the appropriate direction, much simpler solution.

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