Hey, thanks for taking the time to look at my issue.
It is all playable characters. Intend to be multiplayer on PC.
i tried putting the cast to character blueprint after the set timer that runs every 2nd but that didnt do anything different. What do you mean i need to GetPlayerCharacter every overlap? (I am still new in the development seen. this is my first month with Unreal Engine)
I see now i made a mistake in my post. I corrected it now. When its the 2nd characters turn and they roll their dice, the invisible wall on the trigger still prevents them from passing, thats the screenshots i posted.