How do I load my custom model Rig and animation in Unreal Engine

Hello Jmalaska. Thank you for your letter. Yes, I did revue how Unreal team did Boy & His Kite demo a while ago and I find they using really basic set up for project and bridge animation epic tool in maya - its working fine, as it should, but what I am looking for is not simple and basic - I looking for pipeline for cartoon + game big project for tv online and UE4 probably what I am looking for (I did some test in Unity, but I more trust UE then Unity). I need one render image for all game and tv and create one smoth working path for all. Custom rig is so hard, some cases is not empossible import to UE so FBX, as a import bridge tool is not working fine. Example - http://www.boutique23.com/characters/18-gumosa.html good rig for cartoon character, but is no way to import this staff in UE and render it with Matenie. If alembic will avalable it make so simple - no drop frame, no problem with rig, no problem with import ex… that my story)) I need some how create simple and smoth pypeline and render it and introduce for producers as solution for next generation of cartoon - now including interactive online game)) any solutions?