Yeah, no, don’t do that 
You need the controler ( like I thought ) and use the SetControlRotation node…
( you do set location on the pawn, no problem, but to do rotatation you have to talk to the controller with SetControlRotation )
Yeah, no, don’t do that 
You need the controler ( like I thought ) and use the SetControlRotation node…
( you do set location on the pawn, no problem, but to do rotatation you have to talk to the controller with SetControlRotation )