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Thank you Shobhitthackar and
Overwatch04!!! I looked into the 1st
person template and got it to work
with the method above, but my current
game was made from scratch and it’s a
3rd person game. I figured it
shouldn’t be that different to
implement into my game but i came
across one bug…my character couldn’t
use walk speed while he was in fly
mode so the above solution didn’t
work for my project.To fix this, i tried to understand what Shobhitthackar meant.
Because if i did do that i was pretty
sure my character would just fly
upwards faster (because thats why i’m
even using fly mode all this time was
due to walking mode not being able to
use the up vector for constant
movement.) But then I finally figured
what he meant by understanding more
of what Overwatch04’s solution did.'It made the movement's max speed higher while the character's walking' and
increased the input. i thought of
using fly speed instead of walk speed
due to the character not having full access to
that movement in fly mode. This had
issues at first since i was using the
same movement input method as
Overwatch04 at that time, but i found
a new solution down below. if anyone
needs further explanations please ask
down below. Thanks again to
Overwatch04 and Shobhitthackar for
the help!!!