How do I include object and library files that were built in qt?

I’ve built a network protocol into .o/.a, .lib and .dll libraries.

How can I include these into my game?

#Linking Libraries Wiki

Check this out as a starting point to get you going in right directon.

Also search this answer hub more vigorously as I’ve seen other posts related to this

good luck!

wiki link

Rama

hee hee!

Great to have your help on the Answerhub ShadowRiver!

:slight_smile:

Rama

Here got tutorial:

But why you didn’t code that around Unreal APIs?

Gah, you seconds faster Rama :stuck_out_tongue:

Because I’m new to Unreal and am unfamiliar with the capabilities of the APIs and because the documentation is in a state of disarray.

Thanks!

I always search through the docs and answer hub before posting questions. The search results, while being partially related, weren’t direct answers.

To give an understanding of what I’m up to:
I need to have Unreal listen to a server with user-defined IP and port number, and then parse the XML data.

This article doesn’t address how to link pre-built libs that were created in a different environment. Is there no way to include the .o/.a files into an Unreal Project?