How do I have two of the same blueprint have different values for the variables?

Then yes, it would most likely be how you’re coding it which from the picture you give above doesn’t show any mistakes. We would need to see how you are setting the “bounce” variable and related code. Each actor in the world is it’s own instance which is to say it’s own thing. Think of it like identical twins - while they look the same, they are completely autonomous from each other unless you specifically tell them not to be. Without seeing more code or getting more information, I’m not sure how much more help I can be :frowning: