How do I get the Transform 3D Widget to reflect world coordinates instead of local coordinates relative to the mesh?

I see, when you said 3D widget I thought you meant a 3D widget component that is used in combination with UMG. However, if you are talking about a vector variable that has been set to “Show 3D Widget” I have provided an example of a way to get the world location below.

Example:

In this example I am setting an actors position to the world location of the vector variable that has been set to show 3D widget. This is done in the construction script so that this can be done in the editor.

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