How do I get the Transform 3D Widget to reflect world coordinates instead of local coordinates relative to the mesh?

try clicking on the labels ‘Rotation’, ‘Scale’, ‘TRanslation’ … on the right most panel. See if they toggle to Absoulute Values (ie in world coordinates)? This used to work in Compoents screen in blueprints. I must admit I did not try it in Level editpr. Just see if it makes any difference