Just wanted to mention there’s also a node called “GetPhysicsAngularVelocity” which has both radians and degrees options.
If you’re trying to get the rotation value of an actor, you can use that node and then get the length and that will give you the rotational velocity of the actor. Not sure if it works for characters (I would guess it does) but it definitely works for a static mesh component inside a blueprint that isn’t actually simulating physics so don’t let the name fool you.