// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "GameFramework/Actor.h"
#include "MyBlueprintFunctionLibrary.generated.h"
/**
*
*/
UCLASS()
class PROJECTNAME_API UMyBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
UFUNCTION(BlueprintPure, Category = NYTaskHelper)
static FName GetStreamingLevelNameFromActor(AActor* Actor)
{
if (Actor != nullptr)
{
return Actor->GetLevel()->GetOuter()->GetFName();
}
return NAME_None;
}
};