// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "PaperTileSet.h"
#include "Kismet/BlueprintFunctionLibrary.h"
//#include "C:/Program Files/Epic Games/UE_4.27/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTileSet.h"
#include "GlobalLibraries.generated.h"
/**
*
*/
//class UPaperTileSet;
UCLASS()
class UKP_API UGlobalLibraries : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Move Camera", Keywords = "Move Camera"), Category = "Editor Camera")
static void MoveCamera(FVector newLocation, FRotator newRotation, float newFoV/*, ELevelViewportType ViewPortType*/);
//UFUNCTION(BlueprintCallable, meta = (DisplayName = "Move Camera", Keywords = "Move Camera"), Category = "Editor Camera")
// static UTexture2D* GetBrushTile(UObject* WorldContextObject, int32 X, int32 Y, int32 layerIndex, UPaperTileMap* TileMap);
};
error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
I cant even include just the include “PaperTileSet.h”
It gives me those weird errors. Tried googling around. They say to rebuild. Tried that, and Generate Visual studio. Perhaps its the version 4.27 is freaking out with the PaperTileSet.