I have no directional light for my indoor scenes. When I have one the light seeps through the corners and edges of the walls.
The emissive lighting comes from the roofs. What can I use in its place? Should I go the static lighting route and bake the lighting instead considering that none of it will be dynamically moved?
The walls are all modular but are single one-sided planes.
Foliage does generate the same ghosting effect.
What do you recommended is the best lighting approach for indoor/outdoor, indoor and outdoor worlds?
NOTE: I removed all my emissive lights from the indoor scenes and the ghosting went away. My main players flashlight does not causes ghosting. Some of the objects in the outdoor level that uses Lumen on high still have ghosting. I also use Ultra Dynamic Sky and Weather.