That’s pretty easy to create:
- create an actor bp and add your mesh + a collision volume in your component tab
- now set the collision volume to just “overlap” (in the details panel) and get a “on begin overlap” event
- after that create a variable in your gamemode (e.g points)
- in your actor bp cast to the gamemode and get a “set” node from the point variable + increase it by X amount of points when the player touches the collision volume (the on being overlap event) -> so a set node and a “+” node (connect a “get” node from the point variable with one of the + links and on the other one add a value -> then it will always add X points to the existing points variable value)
Now place them in your level and when the player touches one of those things, it will add X points to the variable.
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