try these two while walking if you want to keep momentum fully. Ground Friction and Deceleration Walking.
you can add a bit breaking deceleration if you eventually want it to stop after a while.
For the cancel out as said on the post above you can change accumulation method to cumulative.
so this is basically how it acts on my machine atm with a blank project

on top of this if you want to stop cancel inertia immidiately on character your can basically do a very high acceleration. However you can detect move vectors also do it manually too.
This high acceleration results in this



