How do I get my arms and gun to follow the direction I look with the camera

I have it marked to “Use controller rotation yaw” and that work for looking left and right but not up and down.
When I marked the option above “Use Controller Rotation Pitch” it worked but then completely broke the collision I have for objects.


To answer the question in the header, yes, “use controller pitch” is how you do it.
What you really have a problem with is “the collision for objects you set up” – maybe you can ask a question with some details about that?

I believe that the issue is that the pawn rotation settings affect not only the mesh, but the capsule component as well, so when you look up and down, you’re rotating the capsule component up and down as well. The simplest workaround that I’ve found is just to parent the mesh to the camera so that it automatically moves with it.