How do I get a material to face the camera?

I have this same problem, that node setup adds any rotation the object had in the scene to start with to the billboard rotation for some reason, not sure why. This is a problem for me since I’m using it for lods and want to be able to randomly rotate my foliage around the z axes to keep it looking un uniform when looking at more detailed lods but obviously I would still want the billboard lod to face the camera when I get to it!