How do i get a character to interact with an object?

yeah, i’m on 4.8.3, doortest is my door blueprint that i cast to…
the important part is you would cast to “insert YOUR blueprint name here” same with the OPEN boolean, thats why i’m casting to it in this way. i can tell exactly that object(result of the line trace) to toggle the Bool open on that object to true/false, on event tick in the door blueprint, i do door opening stuff based on that Boolean.