How do I "for loop" in C++ (I am coming from blueprints)

Also you can use new c++ range based for to iterate throug FMap entries

But remember to use const references, not value type to ommit unintentional copying of elements. You can also use const auto & in place of const FVector & - so the compiler will calculate and substitute type automatically.
Also there are some more options and explanations here A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums

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