How do i fix the camera?

@SufiGamesYT Hmmm, I see. I think it’s a tricky situation, maybe someone else has a better solution…

But what I can think of right now is: when activating that “look over” animation, you can do a line trace from your character’s head position forward to check for any meshes. If it detects something, you don’t activate the animation (for example, in your first video of the wall in the playground). If it doesn’t detect anything, you can play the animation and achieve that result in the first image of your last post of him look over the fence.

The thing is, because the camera is attached to the character’s head, when it’s completely inside another mesh, the camera will just move to that position. You could detach the camera from the player and create a custom collision system for it using a bigger collision that ignores the player. That way you can tweak the collision size and it might collide with the wall even though the player is inside.