Hey there @ImagineBlue! Transferring from the other thread to here:
You mentioned you don’t use Blender or other programs, do you use any software for modifying the rig that you could use to make changes? There is a Skeletal Mesh Editing plugin in Unreal you can use but it’s not as robust as a dedicated program like Blender.
My first thoughts go to:
- Verifying the bone hierarchy has the correct number and order to the skeleton you’re retargeting to.
- Animation Retargeting Issues: Preview Mesh Appears Twisted, Oversized, and Distorted - #3 by ilkopa
- And as Infant mentioned, it’s also possible the weights are off on the hands.