How do I execute two tasks at the same time

You’ll have to try and read the code and understand how it’s all connected, I’ll admit it’s not the best solution but it achieved the result you wanted. Optimally I’d re-do it from scratch for optimization, making use of instanced meshes.

I was however able to easily add the left and right turn, if you look in the CreateTSection function, if casting to BothCorner fails, we can assume it was either a left or right turn. So we cast to these, if the cast succeeds - use your GetAttachTransform function and set next spawn point, then run the function that creates a new straight tile at the next spawn point.