Then… override PostEditChangeProperty() in C++
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override
{
Super::PostEditChangeProperty(PropertyChangedEvent);
if (PropertyChangedEvent.Property != nullptr)
{
FName PropertyName = PropertyChangedEvent.Property->GetFName();
if (PropertyName == GET_MEMBER_NAME_CHECKED(AMyActor, CameraZoomSpeed))
{
OnValueChanged();
}
}
}