How do I enable the Oculus Rift in a Packaged Game?

Thanks, , but that’s not working. I currently have an Event Begin Play node hooked into an “Execute Console Command” with “stereo on” and it doesn’t do anything in the build. It works great in Standalone, but nothing when built. Makes no sense why it’s not working when built. As for the fullscreen, I’ll have to try that. Stay tuned.