How do I enable a character to be pushed/affected by collisions?

Hm, how did you set up your impulse?

Here’s an example I’m currently working on and it pushes my actors around when something hits them.

I circled the important stuff with blue, the red just shows I’m using a reference to the character movement and the yellow circles the variable that gives the impulse a little boost.

I also show my collision and physics settings. I have mostly everything on default.

However theres a slight issue, or maybe not so slight, where sometimes actors will get pushed way too fast for some reason and sometimes out of the game “world”. But at least they do get pushed with impulse on hits…

edit: oops noticed that this is a really old thread but for some reason it had a 3 day old comment.